![]() ![]() If a code does not work for you, look to see if there's a spelling error, if the code isn't active yet, or if it has already expired. Some codes may expire quicker than others, and some may not work with others. New codes are created by the developer of Anime World Tower Defense, and this is who determines how long they are active. Why aren't my Anime World Tower Defense Codes working? Be sure to bookmark this page so you can stay up to date and see when we add codes to get free stuff. As new codes go live, we will update this page and add them to our list. You can join the Anime World Tower Defense Discord and Facebook to follow the game and receive new codes. Really, once you have an interesting idea and a dictionary, the question of a "genre"(which really, is tower defense) becomes a non-issue.How to get more Anime World Tower Defense Codes Have planets try to escape their orbit and keep them at bay by upgrading the sun or closeby black holes. Prevent pencils from drawing on walls, by distracting them with canvases. Have pensils attack and stab a teddy bear. Atoms, microbes, bugs, coins, office supplies, teddy bears, plants, furniture, creatures, vehicles, houses, planets, galaxies. Or you can indeed just go for something random. Some people paint the most amazing dragons, but can't draw a car to save their lives. You still can change the topic to something you might find easier to paint. Once you have a fun idea, the genre presents itself automatically like the town or the chess figures. Have the enemies run through toxic gas or a randomly generated minefield, with the player only being able to place walls to divert the enemies path and slow them down. Only melee fight, if you can't get to the enemy, you can't attack it. Have the units move on a chess board in the fashion chess figures would. Have the player produce fighters instead of turrets, so they run onto the field and fight the enemies. Have the player craft the turrets out of components himself. Have the player manage a whole town that has a weaponsmith that produces weapons you can use for your turrets to defend said town. So make the gameplay fun before you make your art nice. Gemcraft was fun because you upgraded your towers by gathering and combining your gems into more powerful ones instead of just buying them. Robo defense, like that warcraft mod I can't remember, was fun because you had no predetermined path at all, and the player created the path by placing his turrets on the field. Zombies was fun because you had 5 paths instead of just one and you had to manage your resources between those lines. Instead, ask yourself what new gameplay you can bring to the table. Though the baloons were a stroke of genius in the sense that they allowed that fantastically satisfying plop sound. If you have a good idea that sets you apart from the rest, people will play it even if it's generic like robots, unrelated like zombies and plants, or even completely bonkers like apes and baloons. What you need to differentiate yourself by gameplay. And there's no telling people will like your artstyle or topic in general. Ultimately, the only thing differentiating you from any other tower defense game remains that art. You want goblins to attack? You get the picture. You wanna protect treasure and gems? You paint treasure and gems. You want to protect castles? You paint castles. May I humbly propose that you're asking the wrong stuff.Īll of those questions have an answer in art.
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